


The functionality rolled out earlier this year in Material Maker 0.94 and 0.95, but it doesn’t seem to have been widely reported, so we felt it was worth covering for anyone else who missed it at the time.Ī simple but capable free alternative to the Substance toolsįirst released in 2018, Material Maker is described as a “simple procedural texture generation tool based on the Godot Engine” – the software is available both as a standalone app, and an add-on for Godot itself. I hope you found this guide useful? If so please follow my blog, like and subscribe to my YouTube channel to recieve more 3d tutorials in the future.Tools developer Rod Zilla has updated Material Maker, his free node-based material authoring tool, adding a new layer-based 3D texture painting toolset. So now you can import the new texture into Blender and see it with lighting and the other meshes you may have created. You also need to SAVE AS the clip studio paint file to save the layers and all the work you have made as it is only a preview and will not be saved if you close Clip Studio Modeler

You can now add new paint layers and hide the uv texture layer to export the new texture map as a PNG. Then select the Material icon on the right hand side next to the tree and click the Default Material then the uv texture layout.Ī Clip Studio Paint icon should appear in the bottom right of the window, click this and your uv layout will open in Clip Studio PaintĪ preview window will also apear in clip studio modeler and this is where you can see the model as you paint the textures.

On the right hand side you will see a tree icon, click this and then select the folder icon below to upload your fbx Then create an image texture for your model and use the exported UV layout png as its texture.ĭownload or open Clip Studio Modeler and select ‘Create 3D object’ In Blender create a UV layout, then export it using the menu in the UV window.
